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01
23
2019

How Do We Generate Spin?

With increasing accessibility to tools such as Rapsodo, Trackman, and Flightscope at all levels of the game, spin rate and spin axis have largely dominated much of the recent conversation revolving around pitch design and repertoire development. This greater emphasis should come as no surprise given...

11
28
2016

Spin Rate Part II: Spin Axis & Useful Spin

Building on Part One of this series we’ll be looking at how spin rate actually causes pitches to move, and what we can do to affect this. Review of Spin Rate: What we Know Now In our previous article we talked about the Magnus effect which, as a result of the backspin a thrown ball has, generates li...